- #GUNDAM ASSAULT SURVIVE PSP ISO CRASHING PPSSPP SOFTWARE#
- #GUNDAM ASSAULT SURVIVE PSP ISO CRASHING PPSSPP CODE#
Merge: 420fde98e 5bf0068ea Merge pull request #14848 from iota97/dpad-size-fix Fix DPAD size calculation Makes using small copyable or POD objects in these more efficient, and if you want to you can just put a pointer or smart pointer in there, which will effectively do the same thing as the old setup. Threading: Remove a level of indirection from Promise and Mailbox. This normalizes some things, and eventually can be used for a jit key. Softgpu: Add func to calculate pixel func ID. This matches hardware calculated fog values much better. Softgpu: Clamp and round fog by mantissa bits. This happens in SDL every time, apparently. Vulkan: Fix crash on shutdown after device lost. Merge: 20c3c8f29 4f85b8b2e Merge pull request #15153 from hrydgard/depointerify-promise Threading: Remove a level of indirection from Promise and Mailbox This just reduces reliance on gstate directly, and should help keep things consistent. Softgpu: Use pixel func ID to draw pixels. Softgpu: Specialize sprite based on pixel func ID. Merge: b6f376fa6 e2f0713cc Merge pull request #15155 from unknownbrackets/softgpu-fog softgpu: Clamp and round fog by mantissa bits This is a simple optimization to prevent some work games sometimes waste. Softgpu: Force off alpha blend if uselessly on.
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Softgpu: Confirm mask doesn't hit stencil REPLACE.
#GUNDAM ASSAULT SURVIVE PSP ISO CRASHING PPSSPP SOFTWARE#
Merge: 7c4c35265 9abf2a472 Merge pull request #15154 from unknownbrackets/softjit Use a pixel func ID in software rendering Merge: 824805ec1 f7a029c61 Merge pull request #15156 from unknownbrackets/vulkan Vulkan: Fix crash on shutdown after device lost
#GUNDAM ASSAULT SURVIVE PSP ISO CRASHING PPSSPP CODE#
Softgpu: Move draw pixel code to separate file. This introduces a small 5-10% perf improvement. Softgpu: Template draw pixel on fb format. Softgpu: Add func to tersely name pixel funcs. Merge: 938e6d83c 28bc91bd7 Merge pull request #15157 from unknownbrackets/softjit Refactor draw pixel and hardcode another path VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread)
![gundam assault survive psp iso crashing ppsspp gundam assault survive psp iso crashing ppsspp](https://equimultiprogram279.weebly.com/uploads/1/2/3/3/123347106/291761913.jpg)
Merge: be152acf7 876c8cd36 Merge pull request #15158 from unknownbrackets/softjit softgpu: Fix PixelFuncID size Vulkan: Bump the cache version for testing Vulkan: Add a single background thread for pipeline creation Add proper waits for compile-done Don't rely on non-standard struct initialization of classes Attempt to drain the pipeline compile queue before destroying the PipelineManager. Merge: b3bd06805 81fba1f4a Merge pull request #12108 from hrydgard/vulkan-async-pipeline-creation Vulkan async pipeline creationĬomment improvement, restore accidental deletionĪdd a hidden setting to turn off the shader cache, for shader compile performance work